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What has to happen in Grow Solutions

Model as of

This page changes Grow Solutions inside the complete U model. Every other vertical, corporate programme and valuation assumption stays in the selected portfolio case.

U forward model
Horizon
Consolidated fair value $85.32 all other verticals held in this portfolio case
Final-quarter revenue $1.10B 77% of company revenue
Explicit segment contribution $4.18B EBITDA less segment capex, before corporate items

Vector keeps beating its own plan. It grew 23% sequentially in the basis quarter against a 12-13% internal expectation, reached a $1bn annual run rate two quarters early, and the growth was demonstrably new advertiser spend rather than recaptured ironSource spend - only $3m of the quarter's Vector growth came from ironSource customers. If the 19-21% sequential guide for 2026 Q3 is beaten the way 12-13% was, Grow compounds through 2027 and the margin expansion Unity has delivered for six straight quarters continues past the 33% guided for 2026 Q3. The lift is deliberately smaller than the 23%-against-13% beat that inspired it - 1.5 points a quarter of extra growth and 3 points of margin, with the exit multiple at 24x, still below the 26.9x the shares carry today - because a case built on repeating the largest beat in the company's history is not a case.

Grow Solutions

Basis quarter$389M
Final quarter$1.10B
Implied CAGR+23%
Final revenue mix77%

Mobile advertising monetisation: Unity takes a share of advertiser spend routed through its networks. The line is being rebuilt in public. The Unity Ads Network, powered by the Unity Vector AI bidding model, went from 49% of Grow in 2025 Q2 to 56% in 2025 Q4 and passed a $1bn annual run rate in 2026 Q2, two quarters early, while the legacy ironSource Ads network was switched off on 30 April 2026 and the Supersonic publishing business was sold to Tripledot Studios on 4 August 2026. The constraint is auction-model quality against a pool of advertiser spend, not capacity: Unity discloses no impressions, installs, eCPM or advertiser count, so revenue growth is the only driver the disclosure supports.

Last four quarters
2025 Q3 $318M Reported
2025 Q4 $338M Estimated
2026 Q1 $352M Reported
2026 Q2 $389M Reported
Unity Ads Network / Unity VectorironSource Ads network (sunset 30 April 2026)Supersonic game publishing (sold to Tripledot Studios, 4 August 2026)Other monetisation and mediation products
Sequential growth +11.1%/qtr decaying toward +2.0% Deseasonalised trend that lands 2026 Q3 Grow on $402.5m: Strategic Grow +16.3% q/q plus the flat $20m tail.
Grow Solutions

Latest: $1.10B (2031Q2E)

Period Value
2023Q1 $313M
2023Q2 $340M
2023Q3 $355M
2023Q4 $319M
2024Q1 $297M
2024Q2 $298M
2024Q3 $299M
2024Q4 $305M
2025Q1 $285M
2025Q2 $287M
2025Q3 $318M
2025Q4 $338M
2026Q1 $352M
2026Q2 $389M
2026Q3E $409M
2026Q4E $435M
2027Q1E $448M
2027Q2E $490M
2027Q3E $548M
2027Q4E $591M
2028Q1E $591M
2028Q2E $631M
2028Q3E $693M
2028Q4E $736M
2029Q1E $728M
2029Q2E $771M
2029Q3E $840M
2029Q4E $887M
2030Q1E $874M
2030Q2E $923M
2030Q3E $1.00B
2030Q4E $1.06B
2031Q1E $1.04B
2031Q2E $1.10B

Assumptions & reasoning

  • The wind-down is a staircase, not a decay, and it is carried as two dated level steps rather than as a growth rate. Non-strategic revenue ran $114.8m in 2025 Q1, $89.0m in 2025 Q2, $75.8m in 2026 Q1 and $60.1m in 2026 Q2, is guided to $20m in 2026 Q3 including about one month of Supersonic, and goes to approximately nil after that. At 2026 Q2 essentially all of it sat in this line: Grow Solutions $388.85m less Strategic Grow $328.955m is $59.9m of the $60.1m total.
  • The single most important read-through from the 6 August 2026 call is that Vector's growth is new spend rather than recaptured ironSource spend. Jarrod Yahes: 'The sunsetting of the ironSource Ad Network had a negligible positive impact on Vector growth in the quarter with only $3 million in Q2 Vector revenue growth from ironSource customers.' That is what makes extrapolating the strategic-Grow sequential rate through the wind-down defensible rather than circular.
  • Vector is carried as evidence inside this line, not as its own vertical. Its revenue is anchored in only three periods - 49% of Grow in 2025 Q2, 56% of Grow in 2025 Q4, and a 'substantially over $1 billion' annual run rate in 2026 Q2 - so 2025 Q3, 2026 Q1 and everything before 2025 Q2 would have to be invented to build a contiguous history.
  • The seasonal factors are small and deliberately damped. Ratio-to-centred-moving-average on 2023 Q1 to 2026 Q2, excluding the two 2023 observations that straddle the runtime-fee crisis, gives [0.970, 0.981, 1.018, 1.031]; the spec rounds to [0.97, 0.98, 1.02, 1.03]. The naive 2025 year-mean shape of [0.93, 0.94, 1.04, 1.10] is rejected: that is the Vector ramp wearing a season's clothes. Unity has named seasonality as a Grow driver exactly once, on the 2024 Q4 print: 'The change was driven by strong seasonal demand.'
  • Publisher payables were $440.7m against $388.9m of quarterly Grow revenue, which is why operating cash flow of $205.6m ran well ahead of adjusted EBITDA of $160.2m in the basis quarter. The model's free cash flow is EBITDA less capex less tax and carries no working-capital swing, so it will read below Unity's reported free cash flow in quarters when payables build.
  • Three quarters here are derived rather than reported: 2023 Q4, 2024 Q4 and 2025 Q4 are the full year less the nine months in that year's third-quarter 10-Q. They are marked estimated. 2023 Q4 also carries roughly $21m of returned ironSource customer credits.
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