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U · Forward model

Revenue by vertical, 20 quarters out

Each segment is projected from its own operating driver, rolled up into consolidated cash flow, and discounted back to a fair value per share. The assumptions below are editable — change them and every number on this page moves with them.

Basis quarter 2026 Q2, reported 6 August 2026. Consolidated revenue $546,468k reconciles exactly to Create Solutions $157,618k plus Grow Solutions $388,850k, and does so in all fourteen historical quarters. Disclosed and copied as reported: both vertical revenue lines in eleven of fourteen quarters, the 2026 Q3 guidance ($540-550m strategic revenue, $380-385m strategic Grow, $159-163m strategic Create, $20m non-strategic, $185-190m adjusted EBITDA), shares outstanding, cash, convertible-note carrying value and the CEO price-vesting hurdles. Derived and marked estimated: the 2023 Q4, 2024 Q4 and 2025 Q4 splits, each full year less the nine months in that year's third-quarter 10-Q. Assumed, and unavoidably so: the per-vertical EBITDA margins, because Unity reports one operating segment and publishes no segment profitability at all. Those assumed margins are constrained rather than free - Create 35.0% and Grow 32.0% blend to 32.97% on the 2026 Q2 strategic revenue base of $486.6m against the 32.93% Unity actually delivered ($160,191k of adjusted EBITDA on $486,411k of strategic revenue), and the model's 2026 Q3 output of $187.6m of EBITDA on $563.5m of revenue sits inside the guided $185-190m on revenue inside the $560-570m the guidance implies. Two things this model deliberately does not do: it does not build a Unity Vector vertical, because Vector revenue is anchored in only three of the last eight quarters, and it does not build a Strategic / Non-Strategic vertical split, because 2025 Q3 and 2025 Q4 were never published on that basis. Free cash flow here is EBITDA less capex less tax, with no working-capital swing, so it will read below Unity's reported free cash flow in quarters when the $440.7m of publisher payables builds.

U REVENUE MODEL

Latest: $947M (2031Q2E)

Period Value
2023Q1 $500M
2023Q2 $533M
2023Q3 $544M
2023Q4 $609M
2024Q1 $460M
2024Q2 $449M
2024Q3 $447M
2024Q4 $457M
2025Q1 $435M
2025Q2 $441M
2025Q3 $471M
2025Q4 $503M
2026Q1 $508M
2026Q2 $546M
2026Q3E $564M
2026Q4E $586M
2027Q1E $594M
2027Q2E $629M
2027Q3E $676M
2027Q4E $707M
2028Q1E $699M
2028Q2E $727M
2028Q3E $770M
2028Q4E $796M
2029Q1E $780M
2029Q2E $804M
2029Q3E $848M
2029Q4E $873M
2030Q1E $851M
2030Q2E $875M
2030Q3E $921M
2030Q4E $946M
2031Q1E $921M
2031Q2E $947M

What drives each segment

Create Solutions

Growth path
Basis quarter$158M
Final quarter$219M
Implied CAGR+7%
Share of revenue, final quarter23%
PV of segment cash flow$1.09B

The Unity engine and everything sold around it: Unity Pro and Enterprise subscription seats, enterprise support and strategic partnerships, cloud and hosting consumption, and non-gaming RT3D licences. Unity spent 2024 and 2025 deliberately shrinking this line by cutting professional services and non-core consumption, and it has stabilised near $155m a quarter with subscription growth offsetting the runoff. It is not the growth story; it is why the growth story has a moat, because the engine generates the runtime behavioural data the Vector bidding model trades on.

Last four quarters
2025 Q3 $152M Reported
2025 Q4 $165M Estimated
2026 Q1 $157M Reported
2026 Q2 $158M Reported
Subscription seats and enterprise supportCloud and hosting consumption servicesIndustry (non-gaming RT3D) licences
Sequential growth +2.1%/qtr decaying toward +1.5% +2.15% lands 2026 Q3 on $161.0m, the midpoint of the guided $159-163m Strategic Create range.
Create Solutions

Latest: $219M (2031Q2E)

Period Value
2023Q1 $187M
2023Q2 $193M
2023Q3 $189M
2023Q4 $290M
2024Q1 $164M
2024Q2 $151M
2024Q3 $147M
2024Q4 $152M
2025Q1 $150M
2025Q2 $154M
2025Q3 $152M
2025Q4 $165M
2026Q1 $157M
2026Q2 $158M
2026Q3E $161M
2026Q4E $164M
2027Q1E $167M
2027Q2E $170M
2027Q3E $173M
2027Q4E $176M
2028Q1E $179M
2028Q2E $182M
2028Q3E $185M
2028Q4E $188M
2029Q1E $191M
2029Q2E $194M
2029Q3E $197M
2029Q4E $200M
2030Q1E $203M
2030Q2E $206M
2030Q3E $209M
2030Q4E $213M
2031Q1E $216M
2031Q2E $219M

Assumptions & reasoning

  • Unity on the basis quarter: 'Create Solutions revenue was $158 million, up 2% year-over-year. The increase was driven by increases in subscription revenue, partially offset by decreases in cloud and hosting services revenue, driven by our portfolio reset in 2025.' The growth is subscription; the drag is a consumption tail that is nearly exhausted.
  • The 2025 Q2 comparative carries roughly $12m of one-time term-licence revenue. Unity said Strategic Create grew 14% year over year excluding it, against the 5% headline, so reading the basis quarter's 2% year-over-year print as the run rate understates the underlying line.
  • Three quarters in this history are derived, not reported: 2023 Q4, 2024 Q4 and 2025 Q4 are each the full year less the nine months reported in that year's third-quarter 10-Q. They are marked estimated. 2023 Q4 also contains roughly $99m of Weta FX contract-termination revenue, which is why it is nearly twice the surrounding quarters and why it is excluded from the seasonality work.
  • Remaining performance obligations were $494m at 31 December 2025, relating primarily to Create Solutions subscriptions, Enterprise Support and Strategic Partnerships, of which roughly $225m was expected to be recognised within a year. That is the closest thing Unity publishes to a Create backlog, and it is an annual disclosure, not a quarterly one.
  • No seasonality is applied. On a ratio-to-centred-moving-average decomposition the window-to-window spread exceeds the signal in three of four quarters and the two clean windows disagree in sign on both Q1 (1.066 in 2024 against 0.968 in 2025) and Q4 (0.991 against 1.061). What looks like a Q4 lift is the 2023-to-2024 portfolio-reset decline, a trend rather than a season. Rateably recognised subscription revenue should not carry a quarterly shape, and it does not.

Grow Solutions

Growth path
Basis quarter$389M
Final quarter$727M
Implied CAGR+13%
Share of revenue, final quarter77%
PV of segment cash flow$3.01B

Mobile advertising monetisation: Unity takes a share of advertiser spend routed through its networks. The line is being rebuilt in public. The Unity Ads Network, powered by the Unity Vector AI bidding model, went from 49% of Grow in 2025 Q2 to 56% in 2025 Q4 and passed a $1bn annual run rate in 2026 Q2, two quarters early, while the legacy ironSource Ads network was switched off on 30 April 2026 and the Supersonic publishing business was sold to Tripledot Studios on 4 August 2026. The constraint is auction-model quality against a pool of advertiser spend, not capacity: Unity discloses no impressions, installs, eCPM or advertiser count, so revenue growth is the only driver the disclosure supports.

Last four quarters
2025 Q3 $318M Reported
2025 Q4 $338M Estimated
2026 Q1 $352M Reported
2026 Q2 $389M Reported
Unity Ads Network / Unity VectorironSource Ads network (sunset 30 April 2026)Supersonic game publishing (sold to Tripledot Studios, 4 August 2026)Other monetisation and mediation products
Sequential growth +11.1%/qtr decaying toward +2.0% Deseasonalised trend that lands 2026 Q3 Grow on $402.5m: Strategic Grow +16.3% q/q plus the flat $20m tail.
Grow Solutions

Latest: $727M (2031Q2E)

Period Value
2023Q1 $313M
2023Q2 $340M
2023Q3 $355M
2023Q4 $319M
2024Q1 $297M
2024Q2 $298M
2024Q3 $299M
2024Q4 $305M
2025Q1 $285M
2025Q2 $287M
2025Q3 $318M
2025Q4 $338M
2026Q1 $352M
2026Q2 $389M
2026Q3E $403M
2026Q4E $421M
2027Q1E $427M
2027Q2E $458M
2027Q3E $502M
2027Q4E $531M
2028Q1E $520M
2028Q2E $544M
2028Q3E $585M
2028Q4E $608M
2029Q1E $589M
2029Q2E $610M
2029Q3E $650M
2029Q4E $672M
2030Q1E $648M
2030Q2E $669M
2030Q3E $711M
2030Q4E $734M
2031Q1E $705M
2031Q2E $727M

Assumptions & reasoning

  • The wind-down is a staircase, not a decay, and it is carried as two dated level steps rather than as a growth rate. Non-strategic revenue ran $114.8m in 2025 Q1, $89.0m in 2025 Q2, $75.8m in 2026 Q1 and $60.1m in 2026 Q2, is guided to $20m in 2026 Q3 including about one month of Supersonic, and goes to approximately nil after that. At 2026 Q2 essentially all of it sat in this line: Grow Solutions $388.85m less Strategic Grow $328.955m is $59.9m of the $60.1m total.
  • The single most important read-through from the 6 August 2026 call is that Vector's growth is new spend rather than recaptured ironSource spend. Jarrod Yahes: 'The sunsetting of the ironSource Ad Network had a negligible positive impact on Vector growth in the quarter with only $3 million in Q2 Vector revenue growth from ironSource customers.' That is what makes extrapolating the strategic-Grow sequential rate through the wind-down defensible rather than circular.
  • Vector is carried as evidence inside this line, not as its own vertical. Its revenue is anchored in only three periods - 49% of Grow in 2025 Q2, 56% of Grow in 2025 Q4, and a 'substantially over $1 billion' annual run rate in 2026 Q2 - so 2025 Q3, 2026 Q1 and everything before 2025 Q2 would have to be invented to build a contiguous history.
  • The seasonal factors are small and deliberately damped. Ratio-to-centred-moving-average on 2023 Q1 to 2026 Q2, excluding the two 2023 observations that straddle the runtime-fee crisis, gives [0.970, 0.981, 1.018, 1.031]; the spec rounds to [0.97, 0.98, 1.02, 1.03]. The naive 2025 year-mean shape of [0.93, 0.94, 1.04, 1.10] is rejected: that is the Vector ramp wearing a season's clothes. Unity has named seasonality as a Grow driver exactly once, on the 2024 Q4 print: 'The change was driven by strong seasonal demand.'
  • Publisher payables were $440.7m against $388.9m of quarterly Grow revenue, which is why operating cash flow of $205.6m ran well ahead of adjusted EBITDA of $160.2m in the basis quarter. The model's free cash flow is EBITDA less capex less tax and carries no working-capital swing, so it will read below Unity's reported free cash flow in quarters when payables build.
  • Three quarters here are derived rather than reported: 2023 Q4, 2024 Q4 and 2025 Q4 are the full year less the nine months in that year's third-quarter 10-Q. They are marked estimated. 2023 Q4 also carries roughly $21m of returned ironSource customer credits.
Scenarios

Where each case comes from

Bear case — primary sources

The primary sources this case is built from — filings, calls and posts. Where they are claims by an interested party rather than disclosures, every number in the Bear column is what happens if they are taken at face value.

Price hurdles case — primary sources

The primary sources this case is built from — filings, calls and posts. Where they are claims by an interested party rather than disclosures, every number in the Price hurdles column is what happens if they are taken at face value.

Valuation

From cash flow to fair value

Present value of free cash flow, 20 quarters$3.41B
Terminal-year revenue$3.73B
Terminal-year EBITDA$1.39B
Exit multiple, on ebitda20.0x
Terminal value$27.85B
Discounted at 11.0% a year, terminal value becomes$16.53B
Enterprise value$19.93B
Net cash$115M
Equity value$20.05B
Shares0.44B
Fair value per share$45.56
Against the current price of $43.49+5%

At $46.16 on 24 August 2026 and 439,987,000 shares outstanding the equity is $20.31bn; cash of $2,352.0m against $2,237.4m of convertible notes leaves net cash of $114.6m, positive for the first time in Unity's public life, so enterprise value is $20.19bn. Against the 2026 Q3 adjusted EBITDA guide annualised ($187.5m x 4 = $750m) that is 26.9x forward EV/EBITDA, and 9.2x annualised 2026 Q2 revenue. The 20.0x exit sits about seven turns below the current forward multiple, on the view that mid-teens sequential growth does not survive five years; against the model's own terminal four quarters it is equivalent to 7.5x exit EV/revenue. The converts are treated as debt throughout - netted against cash, and excluded from the share count - rather than as the 489,491,000 non-GAAP diluted shares Unity uses for adjusted EPS. This multiple, not any operating assumption, is the largest single unexamined input: the research brief could not verify a comparable ad-tech multiple, so treat it as a sensitivity.

Read the other way round: at $43.49 the market is paying 18.9x terminal-year revenue, holding every other assumption on this page fixed. That is the number to argue about.

Capital programmes

Capex outside the verticals

Each vertical's capex is a share of its own revenue, which is the right shape for capacity that scales with sales. These are not that: fixed-size programmes with their own schedule that spend whether or not any segment grows. They are added on top, and they are why free cash flow dips in the years below.

AppsFlyer equity purchase

2026 Q4 → 2027 Q4
Programme total$100M
Cash out$20M/qtr

Unity's 2026 Q2 10-Q commitments note: 'Consists of a binding obligation to acquire $100 million of shares in Appsflyer, subject to certain closing conditions and adjustments. We expect to complete this purchase by the end of 2027.' It is a company-level investment that belongs to neither vertical, so it is carried here and spread evenly across the five quarters from 2026 Q4 to 2027 Q4. The convertible repayments disclosed in the same note are deliberately absent: they are financing, and the notes are already netted against cash in the model's net cash figure.

Quarter by quarter

The projected path

Quarter Create SolutionsGrow Solutions Revenue YoY EBITDA Capex FCF R40 PV of FCF
2026 Q3E $161M$403M $564M +20% $188M $4M $156M +47 $152M
2026 Q4E $164M$421M $586M +16% $197M $24M $147M +42 $140M
2027 Q1E $167M$427M $594M +17% $202M $24M $152M +42 $140M
2027 Q2E $170M$458M $629M +15% $216M $24M $163M +41 $147M
2027 Q3E $173M$502M $676M +20% $234M $25M $178M +46 $157M
2027 Q4E $176M$531M $707M +21% $247M $25M $189M +48 $162M
2028 Q1E $179M$520M $699M +18% $247M $5M $206M +47 $171M
2028 Q2E $182M$544M $727M +16% $258M $5M $215M +45 $175M
2028 Q3E $185M$585M $770M +14% $275M $5M $229M +44 $181M
2028 Q4E $188M$608M $796M +13% $286M $5M $239M +43 $184M
2029 Q1E $191M$589M $780M +11% $282M $5M $235M +42 $177M
2029 Q2E $194M$610M $804M +11% $292M $5M $244M +41 $178M
2029 Q3E $197M$650M $848M +10% $309M $6M $258M +41 $184M
2029 Q4E $200M$672M $873M +10% $320M $6M $267M +40 $185M
2030 Q1E $203M$648M $851M +9% $314M $6M $262M +40 $177M
2030 Q2E $206M$669M $875M +9% $324M $6M $270M +40 $178M
2030 Q3E $209M$711M $921M +9% $342M $6M $285M +40 $183M
2030 Q4E $213M$734M $946M +8% $352M $6M $294M +39 $184M
2031 Q1E $216M$705M $921M +8% $344M $6M $287M +39 $175M
2031 Q2E $219M$727M $947M +8% $355M $6M $296M +39 $176M

Every row is projected. A year-over-year change is shown only where the quarter it compares against exists — an em dash means there is no comparable quarter, not a flat year.

Track record

Model revisions

Assumptions are marked to reality as each quarter prints. Every change is appended here, with the fair value the model produced at the time, so the model's own history stays visible.

DateChangedFair value thenNote
2026-08-27 verticals, corporate, valuation, scenarios, notes $45.56 First published model, built from the verified 2026 Q2 research brief. Two verticals on the Create Solutions and Grow Solutions disaggregation, which Unity has reported for fourteen consecutive quarters and which reconciles to consolidated revenue in every one of them. The Strategic / Non-Strategic cut is used only as guidance and as a cross-check, because it exists for just four quarters and a contiguous history on that basis would require inventing 2025 Q3 and 2025 Q4. The ironSource sunset and the Supersonic sale are carried as two dated level steps inside Grow, not as a growth-rate fudge.